My favourite three sonic challenges: you all have seen 3D movies with heavy glasses and tired eyes but, what about 3D sound? Is it possible? Yes it is, and 3D sound (4:41) works with just a regular pair of headphones! Ok, that was easy but what about whispering and only be heard by the person you're looking at 20m away? Directional sound (3:14) is there and can be quite handy during exams. Ok, and what about if I want that person to suffer? Well, it's not pretty, it's not elegant but it's even easier than the other two and it's done better by shrimps (1:37) than the police (1:06). If you forgave the Nintendo easy tricks in the title, just keep reading...
3D sound is a great example of brain reverse engineering. Please hear this virtual haircut (4:41) and watch out the scissors while you read the rest of the explanation. Scientists figured out that human beings located sound sources the same way we perceive distance in sight: by analysing the difference between two fixed receptors, that is, the eyes for sight and the ears for hearing. But, ok, eyes have a surface of sensors (the retina) therefore they receive a whole 2D image each (well, this is not entirely true because the brain makes up most of what "you see") but the ears are just two points of reception, they do not get a 2D "sonic image", just two streams of sound. Because they are two and they are horizontally placed, we can triangulate the horizontal position of the source of sound but, how do we know if the sound comes up or down? We can do it thanks to the auricle and the Haas effect, which makes the sound bounce differently depending on its vertical direction and helps to locate it properly. But still, that's only part of the trick because the sound which traverses your head is also important as also it is the sound which bounces off the walls and the surroundings. To sum up, if you record the sound in a human-like head (binaural or holophonic recording) with all its bounces then you get a 3D sound.
Apart from headphones, 3D sound playback can also be achieved with loudspeakers, but these loudspeakers should be big enough to be "a sound window" to perceive the 3D sound behind (thanks to wave field synthesis). These huge loudspeakers are composed of several synchronised speakers placed side by side, but they have another functionality: directional sound. Quick and dirty, directional sound (to transmit sound just in a straight line, like a flashlight) is possible when the sound source is way bigger than the wavelength. Audible sound's wavelength can be up to 21 meters long and we don't want loudspeakers that big. Ultrasounds, in the other hand, have wavelengths of less than millimetres so they are too short (or high-frequent) to be heard but short enough to be transmitted as a flashlight. How can we hear ultrasound? We cannot unless we use a receptor. And if we do not want to use a receptor? You cannot. But still... maybe...? Forget it. Well, you can use the air as a receptor. Ultrasounds can move the air they go through in a way that, in a sense, all the air in the ultrasound beam act as tiny loudspeakers. Maybe it is better if you watch the video below and have some fun with an advertisement (1:31) which used it.
Finally, sonic weaponry is in its infancy because current weapons are not ultrasound nor any fancy cutting-edge technology but just a simple megaphone on steroids. You can watch this annoying video (1:06) where the police uses them but there is no rocket science. Instead, I give you the video below about a nice pistol shrimp with some bad attitude (I still doubt this fellow achieves a sun-like heat attitude, though).
If you liked this lovely shrimp (or anything else), please comment.
Apart from headphones, 3D sound playback can also be achieved with loudspeakers, but these loudspeakers should be big enough to be "a sound window" to perceive the 3D sound behind (thanks to wave field synthesis). These huge loudspeakers are composed of several synchronised speakers placed side by side, but they have another functionality: directional sound. Quick and dirty, directional sound (to transmit sound just in a straight line, like a flashlight) is possible when the sound source is way bigger than the wavelength. Audible sound's wavelength can be up to 21 meters long and we don't want loudspeakers that big. Ultrasounds, in the other hand, have wavelengths of less than millimetres so they are too short (or high-frequent) to be heard but short enough to be transmitted as a flashlight. How can we hear ultrasound? We cannot unless we use a receptor. And if we do not want to use a receptor? You cannot. But still... maybe...? Forget it. Well, you can use the air as a receptor. Ultrasounds can move the air they go through in a way that, in a sense, all the air in the ultrasound beam act as tiny loudspeakers. Maybe it is better if you watch the video below and have some fun with an advertisement (1:31) which used it.
Finally, sonic weaponry is in its infancy because current weapons are not ultrasound nor any fancy cutting-edge technology but just a simple megaphone on steroids. You can watch this annoying video (1:06) where the police uses them but there is no rocket science. Instead, I give you the video below about a nice pistol shrimp with some bad attitude (I still doubt this fellow achieves a sun-like heat attitude, though).
If you liked this lovely shrimp (or anything else), please comment.
Related:
References:
- holophony.net How do we get 3D sound and project it to an audience (highly technical)
- Wikipedia - Directional Sound
- Wikipedia - Sound from ultrasound


I read about directional sound a year ago, and they were thinking on use it for customized advertisements in the street like in minority report. Mixing it with cameras which nowadays recognizes autonomously faces, unusual ¡behaviours!, age, gender... we can imagine a utopical or a frightening world.
ReplyDeleteAs an anecdote tell about a headphone that uses the skull to transmit sound, specifically the area behind the ears. Using it you can swim or dive hearing music, even ride bicicle without lose any sound brought by the wind, as the drivers bad language.
P.S.:It's hard to keep periodicity ¿uh? I know, I know, I'm beating my own record.
Thank you for the comment. About the ad, I suppose you've watched the video linked in the post (http://bit.ly/b4sr9K 1:31). It's a horror movie ad hung on a wall which whispers to the pedestrian some unsettling messages. Creepy but impressive.
ReplyDeleteThe possibilities of both directional sound and 3D sound are many. To begin with, I think that to give out a pair of headphones in the cinema and hear the movie in perfect 3D (and at your personal volume) is way more immersive (and confortable) than the 3D glasses they're trying to sell to us.
About periodicity, I expected this moment since the very beginning. Deadlines, exams and presentations kept me too busy. It does not seem so but I spend from three to four hours documenting and writing each of these posts. I have to start writing shorter entries but more often. Did you say Microsiervos?
This morning I was thinking on the possibility of use every side of those translucid screen-glasses to project in stereoscopic, directly, not mixing before the image and using after the glases, different points of view in every side, as we perceive depth. This used on increased reality could be amazing, see reality really molten with 3d graphics.¡Play a shooter in a public place! ouch! spooky future again!
ReplyDeleteWell, cinema 3D glasses are usually polarised (http://bit.ly/cXJWIu), therefore you actually perceive a different image in each eye. However, the glasses being so heavy and uncomfortable, the eyes getting tired because they are trying to focus out of the screen and then realise that there is nothing to focus on, and being the polarisation sensitive to inclinations of the head, make 3D with glasses not very useful.
ReplyDeleteOther related and amazing 3D effects and augmented reality are the one of the new 3DS (http://bit.ly/awRYHJ 2:47) which has 3D images without glasses, the Wii 3D hack (http://bit.ly/dzIq6t 4:46) which (like the 3DS) tracks your head to create the illusion, and last but not least Layar (http://bit.ly/d4Xtsz 2:08) and Google Goggles (http://bit.ly/dxTNFR 2:01), both of them display virtually-enhanced information from images captured in real time from your phone.